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Captive Weird // Compleated Conjurer [March of the Machine]

Captive Weird // Compleated Conjurer [March of the Machine]

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Set: March of the Machine
Type: Creature — Weird
Rarity: Uncommon
Cost: {U}
Defender

{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.)
Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.
Reverse Type: Creature — Phyrexian Weird
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
The Furnace Host saw no need for such caution.
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Lightly Played
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Moderately Played
Moderately Played
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Heavily Played
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Damaged
Damaged
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Near Mint Foil
Near Mint Foil
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Lightly Played Foil
Lightly Played Foil
$0.68/ea
$0.00
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$0.68/ea $0.00
Moderately Played Foil
Moderately Played Foil
$0.56/ea
$0.00
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$0.56/ea $0.00
Heavily Played Foil
Heavily Played Foil
$0.40/ea
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$0.40/ea $0.00
Damaged Foil
Damaged Foil
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